Tuesday, February 24, 2009

www.wired.com GeekDad Review: The Star Wars Roleplaying Game

GeekDad Review: The Star Wars Roleplaying Game
If you're looking for the excitement of the Star Wars universe in a tabletop game, there's nothing better than Wizards of the Coast's latest version of their Star Wars Roleplaying Game.

The system uses D20's classic architecture, which has been around since 2000. If you've played D&D anytime in the past decade plus, you already know how to play Star Wars. D20 is kinda like the Unix of roleplaying games -- almost certainly the most tested and stable of all systems. It's such a fan favorite that when Wizards announced it would be updating the system to reflect 4E sensibilities, D20 publisher Paizo elected to convert their products to their own flavor of D20 rather than make the transition.

At first glance the Star Wars RPG seems simple, with only five basic classes: Jedi, Noble, Scoundrel, Scout and Soldier. That, combined with the game's friendly system and familiar setting might make you think it's almost overly simplistic -- not so. Actually, when you add in all the prestige classes, not to mention 17 races -- including humans, Ewoks, Mon Calamari and Wookiee -- you have many complex options for making characters. That, plus the absurd amount of background information, makes this game as complicated as you'd like it.

Credit/Read more: http://blog.wired.com/geekdad/2009/02/geekdad-review.html

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